Debates about the influence of violent video games on children’s behavior have been ongoing for decades. Some argue that these games foster aggressive behavior, while others believe they are just a harmless source of entertainment. The issue is complicated by the fact that video games have become a daily part of children’s and teenagers’ lives. Should we really be alarmed, or is the panic surrounding this topic exaggerated? The editorial team of Baltimore Chronicle seeks answers to this question.
How video games work: mechanisms of influence on the brain
Most video games, even those without violence, stimulate children’s brains through dynamic interaction, quick decision-making, and rewards for achievements. However, violent games add another element — simulating violent scenarios. This can trigger:
- decreased emotional sensitivity;
- formation of aggressive behavior patterns;
- increased tolerance for violence;
- emotional arousal that is not always regulated.
Researchers from Harvard Medical School note that some children become less sensitive to violent scenes after repeated exposure to games featuring blood, killings, or torture. At the same time, the brain gets accustomed to the “reward” for violent actions, disrupting empathy mechanisms.
Scientists’ opinion: conflicting research results
Scientific studies on the impact of violent video games on children often provide conflicting results. Some present evidence of a correlation between frequent play of aggressive games and increased aggressive behavior, while others find no direct link.
Examples of studies:
- The American Psychological Association in its 2015 report acknowledged a “small but consistent association” between violent games and aggressive behavior.
- Oxford University in 2019 reported that the link between video games and aggression is “almost negligible,” especially when considering emotional state and family context.
- Research in Japan showed that family conflicts influence aggression levels more than video games.
These data highlight the complexity of the issue — video games cannot be considered in isolation from the social and psychological context of the child.
When violent games are truly dangerous
Not all children react to aggressive content the same way. Much depends on age, temperament, family environment, and mental state.
Risk factors:
- Child’s age — the younger the child, the harder it is to distinguish game from reality.
- Mental vulnerability — children with anxiety or depression are more susceptible to influence.
- Lack of parental control — especially if the child has access to 18+ games.
- Isolation from peers — gaming isolation can turn the game into the sole model of interaction.
Psychologists emphasize that the risk lies not in the game itself but in its misuse. Violent games can trigger aggression only in certain environments.
Video games: threat or a new form of learning?
Although violent games can model dangerous situations, they also serve as a platform for emotional release. In some cases, children have the opportunity to:
- learn strategic thinking;
- improve motor coordination;
- develop memory and reflexes;
- acquire teamwork skills in multiplayer modes.
Some researchers believe that controlled play of violent games can even reduce aggression through “venting.” However, this is possible only with time limits and supervision.
What can parents do?
Parents play a key role in helping children build resilience against violent content.
Recommendations:
- Check age ratings (PEGI, ESRB) before buying games.
- Spend time playing with your child — this builds trust.
- Discuss what is seen in the game: what is right, what is wrong, and why.
- Limit gaming time — ideally no more than 1–2 hours a day.
- Encourage alternative leisure activities — sports, arts, reading.
Even if the game contains violent elements, its impact can be neutralized through open communication.
Comparison table: violent games — potential harm and benefits
Parameter | Potential Harm | Potential Benefit |
---|---|---|
Emotional sensitivity | Decreases | May remain unchanged with control |
Aggression level | May increase | Decreases with proper interpretation |
Socialization | Isolation | Team games develop social skills |
School performance | May worsen | Improves reaction and concentration |
Thinking and logic | May decline | Develops in strategic games |
Myth or real threat?
Violent video games are not an absolute evil. Their influence depends on context, child’s age, mental stability, and social environment. They can either exacerbate problems or have no negative effect if used properly. Therefore, the main tool against potential negative effects is not banning but conscious parental control.
Earlier we wrote about which vitamins do children need daily.